Morality should be your choice on Manaan, not Republic or Sith. Go forward through the door now, where you'll find a purple force field blocking your way through one of the corridors. If you enter from the south, these four can be engaged in combat without attracting the attention of another Sith elite trooper and Sith heavy trooper at the north end of the room, with another Sith war droid in the northeast corner. i have gotten through several of the first patterns but the last two are much harder than the others. My Companion Guide will show you an overview of each location on each planet along with any points of interest on that map you can visit. 2. Board of CHAUNNA Federation for India is an Affiliated body from Asian Chaunna Soccer Confederation/ ACSC & patronize by World Federation for CHAUNNA Board/ WFCIB. To decrypt the card you need to solve the patterns with math mathmatics. You'll be able to speak with both Kono and Sami after you stop the depressurization process. hippie communes in california. Broken Droid: On this Broken Droid you'll find the Data Module which is technically all we need inside the Sith Base to continue with the main story. The fish people would ban you from Manaan, so you couldnt go back. Go into the oceans, now, and lets find that Star Map! Dark Side Points: Put toxin into the harvesting machine and poison the water. Show the judges the Datapad you got from inside the Sith Base 7. He immediately tells you that he can tell the Selkath authorities about this and get the Republic kicked clean off of Manaan, but he won't. He frantically tells you of his plan to escape these waters and the crazed Selkath "mutants" (as he calls them) back in the underwater base. Kill them all and search their bodies. Then, go north through this small, empty room into the next room above. Either way it doesn't effect anything. 2 ChessGM123 HK-47 Meat Bag 2 yr. ago You'll have to reload a save, but it is possible to kill the shark and not be banned from Manaan, all you have to do is threaten to reveal the station and the judges will let you off since they don't wan word getting out to the sith 2 assesanus 2 yr. ago https://strategywiki.org/w/index.php?title=Star_Wars:_Knights_of_the_Old_Republic/Sith_Base_(Manaan)&oldid=861727. Make sure to search the corpses to find goods. Pay close attention and inch your way through this hallway to finish. The movement underwater is extremely, extremely slow moving. In here, you will do battle with nutty Selkaths. If you're persistent enough you can win all of his cards eventually. Much like the other merchant on Manaan, if you help get Sunry acquitted during his murder trial you'll receive discounted prices at Tyvark's store too. Side Quests: This part of Ahto West has Nilko Bwaas as well as Shaelas who gives you the Kidnapped Selkath Youth Side Quest. 2.Western India (Boys & Girl) Sub-Junior, Junior & Senior. Now, go back to the room with the scientists. When you first arrive and step outside the Docking Bay you'll be greeted by a Republic soldier arguing with a Sith soldier, you'll be able to talk with the Republic soldier after and ask him a bunch of questions. Carth's Son (Can start anywhere but Korriban). Once the trial is over your charges will be dropped and you're free to go. Do so to escape the ship and just in time. 1. Hotel (Sunry Trial): While doing the Sunry Murder Trial Side Quest you will need to visit this hotel and speak with the manager as well as two of the guests that are staying here. We'll continue to insert new tips and different strategies throughout the walkthrough in the coming weeks. How do i get to the training annex in the manaan sith base? Then, go back to where we fought the droids at the beginning of the corridor, and go right through the door there. Do what you'd like but make sure to not run in there and fight them on your own or you will die. After a brief over-view on entering battle you'll have the option to continue or engage the foes in battle. He sides with the Republic and was simply curious about everything that was going on. You can start this Side Quest at any point after killing Calo Nord, a Twi'lek by the name of Senni Vek will approach you and give you a datapad you 'dropped' that tells you to meet Hulas on Manaan. There is only a single set of answers you can give to the Selkath High Court that will not result in your ban, they're mentioned below. Once you've acquired both you can head out to the Sea Floor via the Pressure Door in the southern portion of the area. You can also decrypt a passcard or just go to the Sith hangar and use their own shuttle to get into the base. You know where you go on the active menu to use enhancements and activate shields? He'll tell you to get in the escape pod with him. Obtain the Environmental Suit & Sonic Emitter Your CD-ROM drive may have stopped responding. The missing Selkath are in the dormitory, but it's worth exploring the medical and training rooms first. There are two vertical lockers in here as well, holding a Hyper-Adrenal Strength and 2 Average Plasma Mines . Say you were searching for the Selkath Youth as part of the Kidnapped Selkath Youth Side Quest CHAUNNA played into a mini size of ground with (6 + 3 a side format) game for all over India (Bharat) & Indians living outside country. Website: http://www.almarsguides.comPatreon: https://www.patreon.com/almarsguidesFor more guides and information about each game be sure to check out my webs. Three Selkath are lying on the floor of the medical room, two dead and one dying: This appears to be a small token of a personal nature. You'll eventually come to the Kolto Control Panel. i have gotten through several of the first patterns but the last two are much harder than the others. Fill injector pod Essentially you're given two paths on how to return everything to normal - one path will give you Dark Side Points and the other Light Side Points. kotor how to not get banned from manaan. The room beyond the door at the west end of the corridor accessing the disassembly room contains two assault droids, both of which are resistant to energy damage: A door labelled West Lounge in the west wall is the only exit to a short corridor ending in another door, beyond which is the west lounge itself, containing another two assault droids and a Sith heavy trooper. If you haven't been approached by Shaelas, the door to the training annex will be locked. Next to the console is a footlocker, which, when opened, will reveal 2 Computer Spikes . Sonic Emitter (SE): There are two of these hidden in the Hrakert Station, one is marked (SE) on my map above. Tell him that you found the droid parts in the Sith Base he wanted, and hand them over. Nothing will work. Fill injector pod 2. it opens up so many options, and honestly, is the most OP stat to have. You can also do the Kidnapped Selkath Youth Side Quest inside of the Sith Base, this quest is tied in closely with our story objectives. 4. A Sith security officer stands behind a console in the middle of the room, facing the elevator. After you refuse or pay her you'll have the opportunity to speak with the Sith again and earn some Dark Side Points. You've lived up to your side of the deal, now it's time for him to live up to his. You don't have to interrogate the prisoner. Carth Onasi will contact you and tell you that you're all that's left living on this ship, so you need to get the hell off of it. Go left and fight off the Selkaths within this room. It's not my fault! She will ask to speak with Jolee and if he is in your party you'll automatically begin the Sunry Murder Trial Side Quest. 3. 4. Nilko Bwaas Your character will wake up in his chamber on board the Endar Spire as the ship seems to be going down due to the heavy fire from Sith battle cruisers. In this room you'll find a series of lockers you can pick and get goods out of. Selkath: Here you will find a group of Selkath youth which are involved in the Kidnapped Selkath Youth Side Quest. 4.National Club League. elma, texas to austin texas bill costner biography. There is no one way to do this, you basically just keep trying different things until it eventually works. Queedle Manaan Swoop Racing. You were there for diplomatic negotiations after claiming the Sith lured you inside or admitting that you were working for the Republic. Then, go back to the other door leading north. Then since most of the medpacks are made in manaan, and the waters poisoned, the medpacks prices would be extremely high. Plead not guilty If you didn't collect the Datapad then you'll need to tell them that the Sith offered you a job and when you refused they attacked you. Talk to him in the Cantina and, if you haven't yet talked to him up to this point, he'll tell you that he's curious what happened with the young Selkath that are basically missing in Ahto City. After exploring Manaan a little bit you may start to notice it is similar to Taris in the sense that the majority of the planet is a city. You can essentially blackmail the court by saying you will tell people there is no more Kolto unless they let you go (and don't ban the Republic either). SWTOR Mek-Sha Stronghold Guide. Of note, I dont have any skill points allocated to persuade, but Ill be pretty pissed if that by itself makes this mission impossible Any suggestions on the correct order to break the prisoner? In the footlocker in that room, you'll find2 Antidote Kits. Transfer from injector to container 5. The corridor to the west curves north to the door of the training annex. I'm not here to threaten you.". Worry not my friend - tell them the truth and you'll be quickly released, with their thanks. This Sith Datapad will single-handedly set you free from the Selkath courts by proving to them that the Sith are training young Selkath in the ways of the Dark Jedi so that future generations of Selkath can rule Manaan while secretly being of the Sith Order. It's not that simple, however! In them you will find 2 CryoBan Grenades and 2 Medpacs. Additionally you'll find 2 Antidote Kits in a footlocker in the corner of the room, vital to heal yourself of the poison the Selkaths can put upon you. Around the bend in this room, you'll find a footlocker, in which is the all-vital Sonic Emitter, as well as a Medpac and the Scientist's Notes . As you sloowwwwwly move leftward, you'll eventually see a well-lit door leading back into the underwater base. Then search the footlocker in that room for 2 Frag Grenades and a Sonic Grenade before going left into the next room. Even if you answer the questions correctly you'll still ruin your reputation on Manaan - most Selkath will refuse to even talk to you. Professor_Gai 2 yr. ago. For locations on every point of interest check my Manaan Companion Guide. Talk to Roland Wann, who is waiting for you there. Transfer from injector to container Actually, he's not a man - he's a Selkath. Break Into Private Hangar: Definitely the most straight forward approach of the 3. 5. In a struggle between the forces of Darth Malak and the remaining Light Jedi in the Outer Rim, a large battle is taking place over the planet of Taris. Follow the survivor outside onto the Sea Floor your first time here and watch the scene of him being attacked by the Firaxa Shark. But you can't do anything to me - I know too much! Carth will again contact you and tell you that since the number of Sith ahead are great, you're going to need some assistance. I strongly recommend you do some exploring as there is a lot to find here. (Optional) Answer the Selkath High Court correctly so you don't get banned from Manaan. Otherwise, they'll still find you innocent after you claim any of the following: Having been found innocent, you're free to leave the Ahto High Court in Ahto West. And with that, Roland gives you a passcard that will allow you access, via the Republic Embassy, to the underwater areas below, where your Star Map might be found! I don't feel tardy. 3. 3rd Answer: 64 Threaten him for additional Dark Side Points and a fine of 100 Credits or keep being belligerent to be taken into custody and the fine increased to 500 Credits. There will be a long scene during which you'll be put on trial. If you haven't activated the Sunry Murder Trial and you speak to Judge Shelkar again after presenting the datapad from the training annex of the Sith base, or the token received from the dying Selkath in the medical room: If you retrieved the encrypted data module from the disassembly room before leaving the Sith base, then you can return it to Roland Wann in the Republic Embassy in East Central. 3.South India (Boys & Girl) Sub-Junior, Junior & Senior. The elevator to Ahto City in the south wall leads down from Ahto East, with doors in the north and east walls. Choose to inject toxins into the Kolto Harvester or explode the machine to access the Star Map To the left of the door you came into this room via, there's a mine on the ground. You'll want to access the planet again, just in case. To the west is another door in the south wall, beyond which is the north end of the security room. Work your way into the next room and take out the Selkaths. Beyond the north door is a corridor leading west and curving north to the door of the training annex where you'll find the missing Selkath, while to the east it passes a door labelled East Barracks in the south wall and eventually curves south, beyond the pressure doors of flow control. Go straight back in this corridor to a computer console. It's blatantly obvious, however, which choices will bring you to the dark side and which to the light side. The Sith tried to lure you to the dark side or offer you a job, then double-crossed you or attacked you when you refused. It should be said as a preliminary note that this game can be incredibly open-ended. Create an account to follow your favorite communities and start taking part in conversations. Proceed through each corridor one at a time hitting the door/flow controls to transfer the water. Pretty cool economics lesson! ALL RIGHTS RESERVED. The north end beyond the force field is guarded by two more assault droids. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Transfer from injector to container 3. Once down here, you can find a footlocker in the back end of the submarine hangar which holds 2 Repair Kits. Working for the Republic and entering the Sith Embassy to steal information or retrieve data the Sith had stolen. Behind you and to your right are two more doors we need to explore. Transfer from injector to container Make sure you be careful with what you say to the Selkath Court because you can be sentenced to death if you lie to them or admit your guilt. If you ban us, I'll tell that the kolto is destroyed! If you want to know how, just e-mail me or post it on the threads. You will still be allowed to land on Manaan in the future but you will never be allowed outside of the Docking Bay as the doors will forever be locked. He'll talk to you frantically but good luck trying to get him out! Go through the door into the tunnel the Twi'lek recently told you not to go into. BCFI. sorry I had no idea how to get back ethier. You're eventually introduced to your Arbiter (he'll be to you what you were to Sunry earlier). Decrypting the Sith passcard is a logic puzzle, interrogating the Sith prisoner is easy if you have high [Persuade] and breaking into the Docking Bay is the pure combat approach. 5. You'll find a broken droid you can fix and use for yourself if you want. star citizen laranite mining location; locum tenens new zealand salary. All we need in this area for our primary story quest is an Environmental Suit and a Sonic Emitter. © Copyright 2008-2022 Almar's Guides. 8. Indian players shall ready for below mentioned tournaments. I have tried every combination of options I can think of with no success. 2. I guess you'd find out anyway: the harvesting machinery released a toxin into the water. Listen to him and be on your way. The Data Module is required to give to Roland at the Republic Embassy and the Datapad solves the Kidnapped Selkath Youth Side Quest, it's also a get out of jail free card for what comes next. Behind it are the two scientists who constructed this force field to protect themselves. You don't have to interrogate the prisoner. What for, you ask? 4. 2.World Expat Cup. Your encounter with them will take place just before the hallway that leads to the submersible so be prepared with Shields, Stims and Force Powers if you need them. PC: This PC allows you to do all of the same things as the other PC hidden behind the red smoke. Datapad: This item is optional to obtain however you can use it to convince Shasa that the Sith are evil or you can use it to convince the Selkath High Court that the Sith are evil when you're taken into custody after leaving the Sith Base.