Nex adds alot of stuff that frankly should be apart of the base game. Should have stable points for stability bonus. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. If these are vanilla game seeds, great. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Is it possible to add volatiles mining stations around gas giants? I came back to the game this week after a long absence. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. Nexerelin is a mod for the game Starsector. Really gives those epic space battle feels more than vanilla imo. Wish pirates had better stuff, that you might want to use even? (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Overhauls. .95.1a-RC6. Create an account to follow your favorite communities and start taking part in conversations. It's not the same map. Log in to view your list of favourite games. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Can you make enemies across the sector and then settle your own colony and expect to be left alone? It used to be called Starfarer. Microsoft Windows 10 LTSC. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Build a heavy industry, add on a pristine nanoforge. csv is missing systemsCheck starsector log for more info , Privacy Policy. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. This gives them back a foothold in the game. Should I install it or just stay vanilla ? Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. and our To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. It's a massively expensive project in every way. It adds diplomacy, and faction interactions and wars. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Time to stomp some stations with the Rebirth-class. How do factions handle the "freedom" the mod gives them? Because they're currently, well they seem high for the sake of being high, let's leave it at that. Great times. Can you be a Commissioned officer for a faction and still colonize? I recently replayed Starsector and was overwhelmed by the new colony mechanics. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. Here's the error: That sounds really nice, how does it work around worlds you don't own? Features 4X game features in Starsector Really? Constant glitchy / artifacted graphics in the menu! You can easily obtain new cores from farming Remnant in late game. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! No. What about Pirates? Nice to see (N)exerelin back, good work Histidine. Survey data can be sold even if the player has already colonized the relevant planet. Press question mark to learn the rest of the keyboard shortcuts. Choose your faction (or establish your own) and dominate the Sector! We praise everyday that mod author plays the same game as we do. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Or joining a war fleet I sent waiting in orbit around a planet. It's good but the new assault station/ planets is not fun in the least. The powerful open-source mod manager from Nexus Mods. Tired of your colonies fielding crap? Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Before the 0.95a update there was an option to disable this at the start, now it's missing. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Even more memory is needed. and our But at least it should work as soon as I release something. Story victory: Complete the Galatia Academy quest. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. The people that hate you will come for you. Does the owner faction react? Dude, why isn't Exi in here? I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. So is Nexerelin worth it? Choose your faction (or establish your own) and dominate the Sector! Cookie Notice Pick and choose which blueprints you learn from a package! As title says. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). So don't be an ass and the bigger factions will leave you well enough alone for the most part. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Choose your faction (or establish your own) and dominate the Sector! You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Nex is a LOT of new stuff not all of which is well explained. Histidine, since you are updating this very often (appreciated!) However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. By default you can have 2 agents (accessed through the Intel screen). Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. Let's go over the basics of how to install mods in Starsector. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Starsector 0.95.1a is out! Huh, i did not even realize i made my mod (N)exerelin compatible. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. I have no clue what some things do and would apprecitae any tips. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Hey, this great, looking forward to seeing it get done. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. . Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. How would one disable vsync in the starsector and java .exe? Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" and our Privacy Policy. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Create an account to follow your favorite communities and start taking part in conversations. A memory leak in a mod is causing Starsector to crash. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Also it allows you to recruit fleets to fight on your behalf. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Cells spawn because Technology/Industrial activities generate interest. or say "don't steal my organs! So theres a data point for you. For colonizing, systems with multiple planets . It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. The Hegemony will send inspectors to check your colonies if you're using AI. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. They were around in 54 and especially in 62! The people that hate you will come for you. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). You can turn off the random events for your own faction, idk about others. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. Big thing however, you must not be hated by any faction other than the luddic path. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. In Vanilla I try and go for my own colony as early as possible.